AI Insights · Timothy · October 2022
Top 5 Business Games Performance in Netherlands Q3 2022
Discover the performance trends of the top 5 business games on a unified platform in the Netherlands during Q3 2022, including downloads, revenue, and active users.
The third quarter of 2022 saw notable trends among the top 5 business game applications in the Netherlands. Here’s a closer look at their performance based on data from Sensor Tower.
Idle Office Tycoon-Money game by Chengdu Warrior Tech Limited experienced a significant rise in weekly revenue, beginning modestly at $10 in late June and peaking at approximately $23K in early August. Downloads surged mid-July, reaching 39K in the week of July 25, and weekly active users climbed from 100 in early July to a peak of 34K in late July before stabilizing around 15K by the end of September.
Idle Lumber Empire - Wood Game from AppQuantum Publishing Ltd saw consistent weekly revenue, starting at $7.2K in late June and peaking at $10K in mid-August. Downloads remained steady, ranging between 3.5K and 6.4K throughout the quarter. Active users showed a gradual increase, starting at 10K in late June and peaking at nearly 14K in mid-September.
Hotel Frenzy: Design Makeover by TECHVISION PTE. LTD. had a relatively stable revenue, hovering around $1.3K to $1.9K throughout the quarter. Downloads declined over time, from 2.8K in late June to just over 800 by the end of September. Active users also saw a decline, starting at 5.7K in late June and dropping to 2.9K by the end of September.
Grand Hotel Mania: Management by MY.GAMES B.V. maintained a steady revenue stream, fluctuating between $1.3K and $1.9K throughout the quarter. Downloads were relatively low, with a peak of 1.2K in late July. Active users displayed a slight downward trend, starting at 9.5K in late June and ending at 7.9K by late September.
Bid Wars 2 – Pawn Shop Tycoon from By Aliens L.L.C - F.Z showed a decline in weekly revenue from $1.3K in late June to approximately $826 by the end of September. Downloads were modest, peaking at 1.4K in the last week of September. Active users fluctuated, starting at 12.7K in late June and ending at 7K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.